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Tricks of the Mac Game Programming Gurus
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TricksOfTheMacGameProgrammingGurus.iso
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03 - Advanced Graphics
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Example 6
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global.h
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1995-02-28
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//
// File: global.h
//
// This file contains defines of a global nature.
//
// 2/18/95 -- Created by Mick
//
// shield
#ifndef _global_h_
#define _global_h_
// global defines
// useful constants
#define kNil 0L // the value of an invalid pointer
#define kTrue 1 // the value of truth
#define kFalse 0 // the value of untruth
#define kWindowInFront ( WindowPtr )-1L // the value to pass to NewWindow to place the window in the front
#define kSpriteResType 'Sprt' // the res type of a sprite resource
// resource ids
// color tables ('clut')
#define kAppColorTableResID 128 // the resource id of the clut resource that defines the colors for the program
// windows ('WIND')
#define kMainWindowResID 128 // the resource id of the WIND resource for the main window
// picts ('PICT')
#define kBackgroundPictResID 128 // the resource id of the PICT resource for the background
// sprites ('Sprt')
#define kNumberOne 201 // the resource id of the picture of the 1 disk
#define kNumberTwo 202 // the resource id of the picture of the 2 disk
#define kNumberThree 203 // the resource id of the picture of the 3 disk
#define kNumberFour 204 // the resource id of the picture of the 4 disk
#define kNumberFive 205 // the resource id of the picture of the 5 disk
#define kNumberSix 206 // the resource id of the picture of the 6 disk
#define kNumberSeven 207 // the resource id of the picture of the 7 disk
#define kNumberEight 208 // the resource id of the picture of the 8 disk
#define kNumberNine 209 // the resource id of the picture of the 9 disk
#define kNumberTen 210 // the resource id of the picture of the 10 disk
// end of shield
#endif // #ifndef _global_h_